Monday, January 07, 2008
Bought my first MP3 album from Amazon
Why I didn't buy from iTunes
If you look at Mothership on iTunes, which is how I learned about the release in the first place, you can see the album listed for $13.99. Which given the 24 tracks for that price, is $0.58 a track and seems like a good deal. Amazon undercuts by a dollar, $12.99, for $0.54 a track. That might be enough by itself, but I of course knew Amazon is selling a 256 kbps MP3, and unfortunately Apple is only seeing a 128 kbps AAC (really wish this was named MP4) DRMed file. Seems like nearly a no brainer to buy from Amazon, so why am I still questioning my purchase?
I just did exactly what the music labels want
Led Zeppelin's label is Atlantic Recoding Corp, owned by Warner Bros. The labels all want consumers, who in general hate DRM and I am no exception, to get used to buying legal digital downloads from anyplace except iTunes. iTunes, the brand, is synonymous with legal digital downloads, and the labels hate it. They are giving something to iTunes competitors, MP3 DRM-free high quality tracks, they won't give Apple (with the notable exception of EMI, who with Apple got the whole DRM free thing rolling). Apple wants to hold the line on pricing per track, with the only bundling concept, the album, also held low on pricing, all DRM free. If Apple's share of digital downloads (all media types) falls, the labels negotiating position is greatly improved to mandate price increases. This is why I feel bad about following the label's carrot. I know if I take solely my interest into account, I would always choose Amazon over iTunes when tracks are DRMed on iTunes, but DRM free on Amazon. If iTunes and Amazon had the exact same DRM free tracks, I take iTunes every time because iTunes uses AAC/MP4, the files are smaller for the same bit rate, and require less device battery power to decode. But I feel like I must continue to buy DRMed tracks on iTunes and hope for a continued migration path to iTunes Plus tracks when this eventually gets sorted out. I am no lawyer, but a lay interpretation might be that Amazon is in collusion with the labels and studios to unseat Apple as the dominant digital download distributor, then return as much power to the labels/studios as possible through whatever price increases, content bundling, "flexible pricing" they want. What the music labels want most of all is to not have to listen to, in their minds, Apple's crazy, pro-consumer unbundling of all content (songs, episodes) and relatively fixed pricing. They want a return to $16 a CD for one song you want, or even that price point on albums. I don't know how else to reinforce, other than completely not buying, that Apple's model is the one I find acceptable (and even there I think prices are too high by 20%) by sacrificing my short-term self-interest for the greater long term good of a reasonable digital download pricing structure. Since Apple is the only company that has demonstrated a willingness to stand-up to the labels/studios regarding content pricing, I will continue buying from iTunes, even if that means DRMed tracks. Velvet Revoler's Libertad, here I come.
Friday, January 04, 2008
I guess I am not buying HD-DVDs anymore
Happy New Year!
One of the things I was looking forward to that I wasn't surprised with for Christmas was the Blade Runner HD-DVD. I was really looking forward to seeing the film in all its HD glory, but instead received one key HD-DVD from my Christmas list. Hey I am not complaining, but now Warner goes Blu-ray exclusive (via Engadget)
I am really torn on what to do. My first reaction, just stop buying HD-DVDs, which I was admittedly moving slowly into, but now just full stop. Second, sell the HD-DVDs and the HD-DVD add-on for the Xbox 360. I did think about getting Blade Runner on HD-DVD now before supply runs out, but why? If Blu-ray is the winner, then I can always get it there. There is the problem of me not owning a Blu-ray player, but maybe the rumors of Blu-ray for Apple TV will fill the need.
I am overall really disappointed, my favorite HD-DVD is by far Batman Begins, and now I won't be able to get the sequel, The Dark Knight on HD-DVD late in 2008.
This is what happens when your wife doesn't listen to you on technology purchases :-)
Saturday, December 08, 2007
Halo 3 Class Action Lawsuit for not really being HD
Friday, December 07, 2007
Tip: Signup with Catalog Choice and stop unwanted paper catalogs
Wednesday, December 05, 2007
Thoughts on Gerstmanngate, or Heightened Consumer Product Expectations
Wednesday, November 28, 2007
Tip: Two useful new Quick Look Generators, aka Plugins, for Mac OS X 10.5 Leopard
I installed both earlier today and so far they work great and provide exactly the functionality you want from a Quick Look Generator.
Tuesday, November 27, 2007
Troubleshooting SysFader crashes in Windows on Parallels 3.0 for Mac
After a lot of googling, there are two likely causes of see crashes like this:
- Page Transition Animations. Something is wrong with your graphics card driver and is causing fade animations to crash
- Office 2003 and Office 2007 installed side-by-side. I know, how could this go wrong ;-)
You really have no idea which one is going to solve the problem for you. What was causing this crash every time was trying to open an MS Office document from a Windows SharePoint Services 2.0 site.
Door Number 1
I found number 1 above as a possible cause of my SysFader crashes first, so I did all the workaround steps on Windows Server 2003 (SP2, but it doesn't matter):
- Go to Display Properties -> Appearance -> Effects -> Uncheck Use the following transition effect for menus and tooltips
- When that didn't work, in Internet Explorer, goto to Internet Properties -> Advanced -> Browsing -> Uncheck Enable Page Transitions
When this didn't work, and I hadn't found number 2 yet, I started thinking through what it could possibly be. These were the possibilities I came up with:
- Parallels General VM Bug - I am on the latest Leopard compatibility beta, 3.0 5570, so entirely possible. Once I searched through the Parallels Mac Public Beta forum, and no one had reported the SysFader issue, so I weighted the probability of this down.
- Parallels Video Driver Bug - I turned off video driver acceleration, I still had the issue, so I also weighted the probability of this down.
- User Profile Corruption - After I discounted the Parallels probability, I started failing back on standard Windows troubleshooting. An easy way to verify if an issue is profile related is to logon to the same system with a different account. I did that, logging on as local Administrator, and the problem went away. Or at least I thought. After I repeatedly tried to download Office documents from SharePoint, I went and deleted my main user profile. I backed up everything of course first, but still, I wiped it out. Then a few hours later, the Administrator account started doing the same thing. I started to get angry, I actually think the first though was fucking Windows, but I just started googling again.
Door Number 2
Then I found Jeff Widmer's Blog, who linked to Paul Wu's Blog which suggested renaming a DLL that gets installed with Office 2007, that SharePoint attempts to load when opening any Office document. Why rename it? Because I have Office 2003 applications also installed, and there is a bug in this DLL, OWSSUPP.DLL, that got through QA. Sure enough, renamed this file to OWSSUPP.DLLX (name doesn't matter), fixes my problem, but doesn't show a nag dialog like Paul suggests. I would imagine that before you install Office 2007 SP1, whenever that gets released, you should rename the file back to the expected name, and hopefully the fix for this issue is included in the service pack.
Monday, November 26, 2007
Review: BioShock for Xbox 360
I nearly quit the game. This is really the inspiration for this post. I talked to another friend last week, a pretty big gamer himself, and it came out that he quit BioShock in the same spot I was close to quitting in. This is the point where you have to save the trees in Arcadia. Saving the trees by itself is a fine goal, but it came in a somewhat confusing level, and it came after a long pre-amble to this actual goal. The level just felt like it went on and on. But I slogged through this level, and I am glad I did...
When the game starts, the game is nothing but confusion for the player. You don't know why, from a story perspective, you are doing what you are doing. You land in the middle of the Atlantic and you just happen to crash near a lighthouse of sorts, which just happens to lead to this beautiful underwater city. Always seemed farfetched, but you went with it, and you listened to the radio messages from Atlas telling you what to do and why you should. But you aren't given a choice what to do, you are in effect on rails. You do get the choice to Harvest or Rescue the Little Sisters, which are protected by the Big Daddies, but why? They don't bother you as you move through levels, but you are put in a position to have to do something to these creepy girls or you won't be able to move through the game. The choice comes so early in the game, so you can start upgrading the character, without much explanation, that you just feel bad about doing it, that is if you think about it. The presence of this choice though is what elevates the game over other shooters because you have some sense of this affecting the outcome of the game. But as you will see, you don't really get that payoff. From there, you have nearly too much choice about how to get to goals, but you go from goal one to two to three and a big arrow points you along the way, all the while dealing with Little Sisters to upgrade. I think this is why I nearly quit, the section where you are on rails without truly understanding why, again from the story, goes on to long. That is until you get to Ryan.
The whole point of the game until you get to Ryan is to get to Ryan and kill him. When you get to Ryan, you completely understand how on rails you are. This plot point totally explains what is going on, and it's a beautiful way to explain the standard goal-oriented rails of any shooter. It is so beautiful in fact that you in some ways grow disappointed that after this junction in the game you aren't given any actual choices, you have broken free of the mind control that Fontaine had you under, but the game effectively restarts. Instead of Ryan as the bad buy, it's Fontaine, and instead of Atlas as in your ear, it's Tennenbaum. Thankfully, part II is much shorter than part 1, but the gameplay doesn't really change at all. I wish once the character, Jack in case you missed it or didn't remember, is free, gameplay changed to give you multiple paths to get to Fontaine, the final boss in the game. In fact, as you listen to Fontaine and execute Tennenbaum's goals, he mocks you over the radio, escalating your frustration at not having control over really what you are supposed to do.
The final fight between you and Fontaine is, well for me, anticlimactic. He fights just like a Big Daddy. Actually he is easier than the Big Daddy because you get to fight him in such a wide-open space. A lot of the Big Daddy fights are in close quarters, so it was hard to side-step, but not Fontaine. He has a Big Daddy like bull rush, which is easy to dodge, so you can unload on him with whatever weapon you choose. Side note: you can carry too many weapons in the game. Halo has had this right since the first release, you should only be able to carry a limited number of weapons. In BioShock, you can carry I think 6-8 weapons, and they all have multiple ammunition types. Crazy. With this much artillery, in addition to the complement of Plasmids you have (another 5-6), Fontaine is easy to beat, and it requires no thought, just unload your heaviest weapons and your done.
Once you defeat Fontaine, the ending, the movie, is variable based on how you dealt with the Little Sisters throughout the game. You can read up on the variations on Wikipedia, but they aren't nearly enough to care about replaying the game making this one choice in the game differently. It's a letdown again that there aren't whole different branches of the game from the point you kill Ryan to the end.
While BioShock is a very good shooter with RPG elements, I don't think it deserves perfect scores or 95%. If I were going with a review system of something out of 5 anythings, let's just call them Exceptions, I give the game 4.25 exceptions. For the mathematically challenged, that is an 85%. Technically, the game is near perfect, but I don't think the story completely meshes with the gameplay. There is one bit of the technical that was a bit aggravating. You discover the story mainly through radio messages, and they can be hard to hear even when still, there is just so much audio at all times. Not to mention the radio "static" and a lot of heavily purposefully accented speech, it's hard to understand a lot of times.
I really have a enjoy/hate relationship with the Xbox 360 Achievement system. Most gamers I know are addicted to them, and I have a bit of this tendency, but my main problem with them is how they ruin the gaming experience. How? They pull you out of the game all the time. It would be like while watching a movie with an onscreen prompt telling you "Act 1", "Act 2", "Act 3", or what chapter of a DVD you were in, or having that old VH-1 style pop-up video on everything you watched. It sucks. The end of BioShock is a perfect example. After you think you might have beat Fontaine, an achievement for it immediately appears, before you are even really sure the game is over, but that achievement sure did ruin the suspense for you. And the achievements turn playing the games into work. If you are playing and you get these bragging rights points for it, you should make sure you are going to get as many achievements as possible right? Wouldn't it be stupid to play and not get the points? Well then, I better google how to play the game to get as many points as possible for it I guess. Listen to this, planning to play a game. It's crazy, but a lot of gamers are doing this with every title they get. I want off the treadmill. But I need help. I want the option, hey maybe it's there and I didn't see it, to turn off achievement notification, I want it to be passive. I also want though, if I do choose to participate, some progress indicator on how the achievement meta-game per title is going. When BioShock has an achievement called Tonic Collector that requires you to get 53 items throughout the course of the game, and I can't see how far off the mark I am when I finish the game, just pisses me off. You aren't giving me enough information for me to decide if I want to keep playing the achievement meta-game for any particular game. I sure hope the next 360 update gives some love to the achievement system.
Thursday, October 18, 2007
The most likely reason Apple lowered iTunes Plus track prices
Universal is trying to destroy iTunes. They are withholding video content, DRM-free audio content, and have refused to sign a long term contract with the iTunes Store for existing DRMed audio content. They are offering their music catalog to other online music stores, again Amazon, without DRM at $.99 a track retail pricing It seems obvious to me that Apple priced iTunes Plus songs as a huge carrot to the music cartel for giving DRM-free songs a chance to succeed. EMI and Apple were respectively the first major music company and online music store to offer DRM-free music, but a large motivator for EMI must have been not only the additional per track revenue, but making the $9.99 album price more attractive again. At $1.29, buying just a few songs starts to make the album price look more attractive. It has been nearly 5 months since EMI started offering DRM-free tracks on iTunes, and other majors have still not agreed to offer DRM-free tracks on iTunes. Apple has been pretty adamant that track pricing should be $.99, but it seems pretty obvious they sacrificed this principle in order to achieve the even more desirable DRM-free state for all music sold on its store. Since the majors still haven't cooperated with iTunes, Apple finally decided to remove the carrot. Any majors counting on the additional revenue when they decided to finally, inevitably, offer DRM-free tracks on iTunes can say goodbye to that forever. The window of opportunity is closed. I am sure Apple had Universal in mind when making this decision.
Thursday, October 04, 2007
On iPhone hacking and iBricks
We all want 3rd party applications on the iPhone, native apps, not just browser based apps. If it doesn't ever happen, then I might not buy 2.0, but it's also equally possible that native apps won't appear until Leopard drops, or shortly thereafter. But I want those apps to work and not break my phone, it's got to work, I can't go to try and make a call and the phone doesn't work. If it takes time to put together a proper SDK and distribution system, I am totally cool with that. Like I said, I thought the apps already on the phone were worth the purchase, and now I have the iTunes Wi-Fi store for free, but native apps would clearly cement the iPhone as the premier mobile development target. Apple clearly knows this.