Monday, November 26, 2007

Review: BioShock for Xbox 360

** Spoilers **
I know, BioShock was released way back in August, it's November (barely), why am I still talking about this? After the long Thanksgiving weekend, I finally put the nail in the coffin. What took so long? I work a lot, I had a pretty big vacation at the beginning of November, and I had this Halo 3 diversion in between. What more can be said about this game? I think quite a bit.

Perseverance
I nearly quit the game. This is really the inspiration for this post. I talked to another friend last week, a pretty big gamer himself, and it came out that he quit BioShock in the same spot I was close to quitting in. This is the point where you have to save the trees in Arcadia. Saving the trees by itself is a fine goal, but it came in a somewhat confusing level, and it came after a long pre-amble to this actual goal. The level just felt like it went on and on. But I slogged through this level, and I am glad I did...

Confusion
When the game starts, the game is nothing but confusion for the player. You don't know why, from a story perspective, you are doing what you are doing. You land in the middle of the Atlantic and you just happen to crash near a lighthouse of sorts, which just happens to lead to this beautiful underwater city. Always seemed farfetched, but you went with it, and you listened to the radio messages from Atlas telling you what to do and why you should. But you aren't given a choice what to do, you are in effect on rails. You do get the choice to Harvest or Rescue the Little Sisters, which are protected by the Big Daddies, but why? They don't bother you as you move through levels, but you are put in a position to have to do something to these creepy girls or you won't be able to move through the game. The choice comes so early in the game, so you can start upgrading the character, without much explanation, that you just feel bad about doing it, that is if you think about it. The presence of this choice though is what elevates the game over other shooters because you have some sense of this affecting the outcome of the game. But as you will see, you don't really get that payoff. From there, you have nearly too much choice about how to get to goals, but you go from goal one to two to three and a big arrow points you along the way, all the while dealing with Little Sisters to upgrade. I think this is why I nearly quit, the section where you are on rails without truly understanding why, again from the story, goes on to long. That is until you get to Ryan.

Clarity
The whole point of the game until you get to Ryan is to get to Ryan and kill him. When you get to Ryan, you completely understand how on rails you are. This plot point totally explains what is going on, and it's a beautiful way to explain the standard goal-oriented rails of any shooter. It is so beautiful in fact that you in some ways grow disappointed that after this junction in the game you aren't given any actual choices, you have broken free of the mind control that Fontaine had you under, but the game effectively restarts. Instead of Ryan as the bad buy, it's Fontaine, and instead of Atlas as in your ear, it's Tennenbaum. Thankfully, part II is much shorter than part 1, but the gameplay doesn't really change at all. I wish once the character, Jack in case you missed it or didn't remember, is free, gameplay changed to give you multiple paths to get to Fontaine, the final boss in the game. In fact, as you listen to Fontaine and execute Tennenbaum's goals, he mocks you over the radio, escalating your frustration at not having control over really what you are supposed to do.

Confrontation
The final fight between you and Fontaine is, well for me, anticlimactic. He fights just like a Big Daddy. Actually he is easier than the Big Daddy because you get to fight him in such a wide-open space. A lot of the Big Daddy fights are in close quarters, so it was hard to side-step, but not Fontaine. He has a Big Daddy like bull rush, which is easy to dodge, so you can unload on him with whatever weapon you choose. Side note: you can carry too many weapons in the game. Halo has had this right since the first release, you should only be able to carry a limited number of weapons. In BioShock, you can carry I think 6-8 weapons, and they all have multiple ammunition types. Crazy. With this much artillery, in addition to the complement of Plasmids you have (another 5-6), Fontaine is easy to beat, and it requires no thought, just unload your heaviest weapons and your done.

Once you defeat Fontaine, the ending, the movie, is variable based on how you dealt with the Little Sisters throughout the game. You can read up on the variations on Wikipedia, but they aren't nearly enough to care about replaying the game making this one choice in the game differently. It's a letdown again that there aren't whole different branches of the game from the point you kill Ryan to the end.

Score
While BioShock is a very good shooter with RPG elements, I don't think it deserves perfect scores or 95%. If I were going with a review system of something out of 5 anythings, let's just call them Exceptions, I give the game 4.25 exceptions. For the mathematically challenged, that is an 85%. Technically, the game is near perfect, but I don't think the story completely meshes with the gameplay. There is one bit of the technical that was a bit aggravating. You discover the story mainly through radio messages, and they can be hard to hear even when still, there is just so much audio at all times. Not to mention the radio "static" and a lot of heavily purposefully accented speech, it's hard to understand a lot of times.

A Special Note On Achievements
I really have a enjoy/hate relationship with the Xbox 360 Achievement system. Most gamers I know are addicted to them, and I have a bit of this tendency, but my main problem with them is how they ruin the gaming experience. How? They pull you out of the game all the time. It would be like while watching a movie with an onscreen prompt telling you "Act 1", "Act 2", "Act 3", or what chapter of a DVD you were in, or having that old VH-1 style pop-up video on everything you watched. It sucks. The end of BioShock is a perfect example. After you think you might have beat Fontaine, an achievement for it immediately appears, before you are even really sure the game is over, but that achievement sure did ruin the suspense for you. And the achievements turn playing the games into work. If you are playing and you get these bragging rights points for it, you should make sure you are going to get as many achievements as possible right? Wouldn't it be stupid to play and not get the points? Well then, I better google how to play the game to get as many points as possible for it I guess. Listen to this, planning to play a game. It's crazy, but a lot of gamers are doing this with every title they get. I want off the treadmill. But I need help. I want the option, hey maybe it's there and I didn't see it, to turn off achievement notification, I want it to be passive. I also want though, if I do choose to participate, some progress indicator on how the achievement meta-game per title is going. When BioShock has an achievement called Tonic Collector that requires you to get 53 items throughout the course of the game, and I can't see how far off the mark I am when I finish the game, just pisses me off. You aren't giving me enough information for me to decide if I want to keep playing the achievement meta-game for any particular game. I sure hope the next 360 update gives some love to the achievement system.

Thursday, October 18, 2007

The most likely reason Apple lowered iTunes Plus track prices

In case you missed it, Apple lowered prices on iTunes Plus tracks (you know the ones encoded DRM-free in 256 kbps AAC) from $1.29 to $.99. Now the simple analysis is that Apple caved to Amazon's MP3 Store priced for non-DRMed tracks of ~ $.99, but there is also another, and I think more likely reason.

Universal is trying to destroy iTunes. They are withholding video content, DRM-free audio content, and have refused to sign a long term contract with the iTunes Store for existing DRMed audio content. They are offering their music catalog to other online music stores, again Amazon, without DRM at $.99 a track retail pricing It seems obvious to me that Apple priced iTunes Plus songs as a huge carrot to the music cartel for giving DRM-free songs a chance to succeed. EMI and Apple were respectively the first major music company and online music store to offer DRM-free music, but a large motivator for EMI must have been not only the additional per track revenue, but making the $9.99 album price more attractive again. At $1.29, buying just a few songs starts to make the album price look more attractive. It has been nearly 5 months since EMI started offering DRM-free tracks on iTunes, and other majors have still not agreed to offer DRM-free tracks on iTunes. Apple has been pretty adamant that track pricing should be $.99, but it seems pretty obvious they sacrificed this principle in order to achieve the even more desirable DRM-free state for all music sold on its store. Since the majors still haven't cooperated with iTunes, Apple finally decided to remove the carrot. Any majors counting on the additional revenue when they decided to finally, inevitably, offer DRM-free tracks on iTunes can say goodbye to that forever. The window of opportunity is closed. I am sure Apple had Universal in mind when making this decision.

Thursday, October 04, 2007

On iPhone hacking and iBricks

I have had all I can stand, and I can't stand no more. It is this simple, you are responsible for what happens to your hacked iPhone. You terminated your agreement with Apple and possibly intentionally with AT&T to unlock the phone or run 3rd party apps. Stop complaining if your phone gets bricked. It is ludicrous to suggest that Apple is responsible for continuing to ensure your hacked iPhone continues to work with Apple updates. If you didn't want to use AT&T or the applications that came with the iPhone weren't good enough for you, then you shouldn't have bought the iPhone. Be accountable for your own actions.

We all want 3rd party applications on the iPhone, native apps, not just browser based apps. If it doesn't ever happen, then I might not buy 2.0, but it's also equally possible that native apps won't appear until Leopard drops, or shortly thereafter. But I want those apps to work and not break my phone, it's got to work, I can't go to try and make a call and the phone doesn't work. If it takes time to put together a proper SDK and distribution system, I am totally cool with that. Like I said, I thought the apps already on the phone were worth the purchase, and now I have the iTunes Wi-Fi store for free, but native apps would clearly cement the iPhone as the premier mobile development target. Apple clearly knows this.

Tuesday, September 04, 2007

Digital Video Distribution Revisited, or Sometimes the Oldest Solutions Work Best

When I posted my Apple TV review, I began an experiment to use digital distribution, primarily from iTunes, for video related content instead of the traditional satellite, broadcast, or cable TV providers. Ironically, given the recent NBC and iTunes breakup, the show I choose to season pass on iTunes was Eureka, Season 2 from Universal Television, which also owns NBC. In addition to buying a season pass to Eureka, I cancelled DirecTV in July and reconnected my huge television roof antenna to get free broadcast TV again. My conclusion: I am for the first time in possibly a decade back to using cable TV. Here's what I found out.

iTunes Still Doesn't Do What I Want/Need
In my Apple TV review, I made it pretty clear that iTunes 7.1 needed a bunch of upgrades to make it easier to use with my usage pattern, which I think is applicable to a lot of people with kids. iTunes 7.3.2 is the current version (at least until Sept 5. and the sync interface for Apple TV has hardly seen any love. The only change is a band-aid "sync photos first" option, thanks for nothing ;-). So I have done a lot of manual juggling of my iTunes library as I filled it with Eureka, various ripped movies and TV Shows that I own on DVD, and full runs of some shows, like Babylon 5, Season 1. Video takes up a lot of space, even at iTunes sub-DVD quality levels. The hard drive in my iMac G5 is only 80 GB, my iTunes library with all content is bigger than that, so I have fragmented the content onto multiple external drives. I have manually scrubbed that 80 GB drive because iTunes can only download to the drive the library is on, and I didn't sink the time into moving it all to a larger external drive manually. And then I have to backup all this stuff because I own it, I can't just through it away after I buy it, which would be the equivalent of watching something on old TV, I can keep this file forever. Again, iTunes hasn't made the syncing or multiple sources on the Apple TV issue any easier. But I took the experiment further...

Bye Bye DirecTV, hello again broadcast
I have had some form of non-broadcast TV for oh, 23 years. I think my parents got cable TV when I was around 8 years old because I remember watching Indiana Jones and the Temple of Doom a zillion times on HBO. So I continued with my plan to drop DirecTV and use broadcast TV for live sports events and to receive HD local channels (ABC, CBS, etc.), or buy everything else from iTunes. That lasted about a month. Given my proximity to NYC (about 30 miles), I couldn't receive everything in HD, and the channels I could receive, only CBS was reliable, ABC was scattershot, and NBC HD never came in. At first it was liberating to know I wasn't paying for a subscription to stuff I wasn't going to watch again, that I was using the airwaves for free. But with the NFL Season and the TV Season about to start, my wife requested that we end this experiment and return to either satellite or cable TV. Using broadcast wasn't really a solution, the quality was much worse than I expected or could deal with, and it was unreliable. When my wife ran the shredder, it would interfere with reception, no I am not kidding.

This is DirecTV calling, for the low price of $684 a month, you can use our service DirecTV's HD offering are a mess. No two ways about it. To lease an HD DVR, upfront they want $150, a 2 year contract, and you give them the box back if you cancel their service. Not only that, but you don't get all local channels in HD. Crazy. My local cable company, Patriot Media (soon to be Comcast), rents their HD DVR for $6.95 a month, doesn't require any contract, offers all local in HD at no additional charge, and offers a decent selection of Pay-Per-View and OnDemand movies, some in HD (more on this in a minute). Plus, I can always get an actual Tivo HD for the cable service and use cablecards, though I give up the PPV and OnDemand features, so I might just stick out using the cable company DVR, even though it isn't as easy to use as Tivo. And cable turned out to be cheaper than the packages DirecTV was offering after I called the cable company a couple times and landed with a rep that offered a cheap $45 a month price for the first year (regularly $75). By the time my year is up, maybe Verizon FiOS is in my neighborhood, but I am not under any contract.

This is the cable company with modern and ancient technology
HD local channels using the cable companies HD DVR look beautiful. They are clear, no compression artifacts at all, it is startling. Startling in comparison to how bad the regular cable channels are. They are worse easily than DirecTV, with more compression artifacts or weird display problems than DirecTV, and even worse looking on my HDTV than shows bought on iTunes (when viewing the same show). It's such a weird juxtaposition. But HD movies OnDemand, that is very surprising

HD Movies Rentals, Cable body slams Xbox Live Marketplace, iTunes MIA
WIth the cable companies OnDemand Movies service, I was able to watch Zodiac in HD in about 15 seconds. It looked great, and it never stuttered or slowed down. But the selection is limited, so I tried to rent 300 in HD from the Xbox Live Marketplace. 7% of the movie download, the 360 tells me the movie is ready to place. I play it, 49% of the way through, the download rate can't keep up with real-time viewing. I have a fast cable connection, should be plenty fast with a 15 minute lead to watch in realtime, no dice. I give up, then delete 300 because it expired from the 360 before I had time to watch it the following night. I decided to try The Fountain in HD from Xbox Live Marketplace, and I watch it in 10 minute chunks, pausing and waiting for the 360 to build up some buffer, before I get to around the 20% after 2 hours and it's bedtime. Pathetic. I ran a speed test while The Fountain was downloading, and I was pulling 7 Mbps with the film supposedly downloading full steam. I called today and got Microsoft to refund me the points for 300 and The Fountain because I won't be able to watch The Fountain before it expired tonight. This wouldn't be such a big problem with the 360 if it weren't for the fact that the OS is way to aggressive about allowing you to start watching the movie, and thus starting the countdown timer, than it should be. It allowed me to start watching The Fountain with only 2% downloaded, and I trusted it since you can't see the download rate, just a percentage, I won't make that mistake again. The other solution is to eliminate the 24 hour expiration. It is totally unreasonable, hell with physical DVD rental I can keep it 2-3 days no problem, there are zero valid reasons why I can't, even with a rental scheme, keep a download file more than 24 hours. Or how about don't start the 24 hour countdown until you have started watching it AND all the bits are downloaded. Is this really so hard to accommodate? Those suggestions won't solve the other huge problem, Xbox Live Marketplace rentals for HD are overpriced compared to my cable company. The cable company is only $3.95 for a rental, Xbox Live is $6.08 (I have conveniently converted the points total).

Conclusion
Sometimes if it isn't broke...For now, it seems like my local cable company will get my HD movie rental dollars and will be getting the vast majority of my TV Show dollars. It is still a wasteland of crap that I am never going to watch, but it is also the easiest, most complete, and best deal for watching video content that you want to watch, as long as you have a reasonably competent DVR. I still might end up getting a Tivo, but then again, with PPV and OnDemand, it's more likely I wont.

Thursday, August 23, 2007

More Xbox 360 Hardware Failures: Smoking Racing Wheels

I had seriously considered getting the Xbox 360 Wireless Racing Wheel when it came out to play Project Gotham 3, but I am really glad I didn't now. Joystiq is reporting that the racing wheel smokes used with a wired power source instead of batteries and is going to "retrofit" the device to not smoke. Isn't "retrofit" just the weasel way of saying recall? Retrofit or recall, MS needs to do this for the Xbox 360, not just fix/replace them as they break.

My friend Jenny's writing partner Andrew wrote about the design failures of MS with the 360, and now you can add the wireless racing wheel to the list. Even more sadly, Jenny's Xbox 360 has been put in a coffin and shipped off to MS, where they will hold onto it for 4-6 weeks, this was after a 1 week wait for the coffin! Anyone that says they don't care about 360 problems because they have a 3 year warranty hasn't thought it through. If your Xbox 360 fails, you could be without it for greater than 1 and nearly 2 months!

All that said, and contradicting myself from the Xbox 360 recall post, I am in rapture with BioShock. When I told my wife I was going to get the game, she said "aren't you afraid you'll kill your 360 before Halo 3 comes out?". I am, but BioShock is so good I am willing to take the risk.

Monday, July 30, 2007

Tip: Determining the Hex Color value of anything on screen in Mac OS X

I can't remember when I started using Pipette, an OS X application that tells you what the HEX value is for any color on screen, but it has been very helpful during Web development. I adding the App Update widget to my Dashboard a few weeks ago, and one of the apps that gets "stuck" on figuring out that a current version is installed is Pipette. I went to Version Tracker to see if App Update was just messed up, and started reading the comments when user walfrieda points out Pipette is unnecessary. Mac OS X includes a utility that does more than Pipette called DigitalColor Meter

Sorry Pipette, but your going out with the Trash.

Friday, July 20, 2007

Review: iPhone - Starfleet Standard Issue

iPhoneI was on vacation on iDay (June 29, 2007). No one was in line to get me an iPhone, nor did I order one online. I followed the coverage online during vacation downtime though, eager to read about the line and hands-on reactions. When I got home, I called around on July 4th, none of my local Apple Stores had one. I had no intention to get one, but called out of curiosity. I went to the mall on July 5th with the intention to try the iPhone, and the Apple Store had a bunch of them. Within a few minutes of using the iPhone, it's pretty clear this is an amazing device. I still had no intention of buying one, but my wife pushed for it because she was smitten, figured out how to pay for it (business expense, check) and thus the 8 GB came home. My first impression...

Starfleet Standard Issue?! If you were a Star Trek The Next Generation (TNG) fan, you might have realized that the computing interfaces where multi-touch screens. The controls on-screen at any time were dependent on what the user was doing. Of course, this was all fiction, and back when TNG and later the movies where new, as a computer geek, that was always one of my eye roll moments. Where where all the buttons!?! The iPhone is the first device that nearly entirely implements a TNG-style interface (there are 5 physical buttons). All of the on-screen controls adapt to what the user is doing. It is breathtaking how far ahead the iPhone software is compared to the mobile devices I was using (Moto RAZR and Blackberry 7100) or that I have seen first-hand. My wife was emboldened by having the iPhone with the Web and Google Map, and she said why don't we really put it to the test, see if it can do all Apple claims and be a true mobile computer. So we took an unplanned road trip which we called iPhone Weekend.

Friday July 6th 2007
We didn't book hotels or print directions, we just got in the car and started driving south on the NJ Turnpike. We decided to go to Washington DC and take our son to the National Zoo (true story: when I wrote this part on my laptop riding the Northeast Corridor NJ Transit train to NYC, my 3G Verizon EVDO card couldn't contact Google to lookup the URL of the National Zoo. I had to use the iPhone because EDGE just seems to work everywhere). With my wife driving, the first thing I noticed navigating with the iPhone is that EDGE is faster than I expected and coverage is pervasive. AT&T and EDGE are the supposed weak link in the iPhone, but those criticisms seem overly negative. I had been using the iPhone on WiFi the previous day, and it was surely fast, but not laptop fast. EDGE is obviously not as fast as WiFi, but entirely usable, and certainly good enough. Google Maps loads data pretty fast. Web surfing feels slightly faster than 56K dial-up, and depending on location sometimes a lot faster. I never lost coverage with EDGE as we drove through NJ, into Delaware, and then Maryland. I used Google Maps to plot our way to DC, then killed time Web surfing, email, and seeing what's on YouTube. Again, EDGE is pretty good, even for YouTube because the video is scaled to your bandwidth. We left pretty late on Friday and weren't sure if we were going to drive straight-through (3 hrs, 41 minutes) or stop somewhere in Maryland.

Edgewood, MDAbout 40 minutes into Maryland we pull into a rest stop and decide we only want to drive another 40 minutes. I go back into Google Maps on the iPhone. I have our route from NJ to DC plugged in. I have been scrubbing along the map with my finger while we drive, I am acting as GPS. It is quickly obvious I don't really need GPS, it's a nice to have. Google Maps is a great tool to have on the go even without GPS. So I look ahead on the map and figure out that Edgewood, MD is about the right spot that we want to be. I then searched for hotels or motels around Edgewood, and it's just like this Apple movie on using maps shows. I tap on pins for each of the hotels, tap on their phone, and call to see if they have rooms available and pricing. It's all very slick. There are some problems with Google Maps though:

  • It wasn't obvious to me at first how to get out of directions mode (the two-way arrow on the bottom left)
  • Sometimes when you go out to iPhone home screen, do other stuff, and come back to Maps, it forgets what step in the route you are in
  • Google Maps crashes sometimes. You know this happens when you land back at the home screen without hitting the home button.
  • You really want to be able to tap anywhere on the map and get a push pin to do "Directions To/From Here" or use this as the current location to do searches from (filed as Radar Bug # 5350128)
We pull into our hotel, and score they have free WiFi. I get the access code from the front desk, plug it into their Web application on iPhone, and I am off surfing on WiFi again. My wife breaks out the MacBook and books our hotel for the next night in DC, while I surf the Web checking out the Zoo.
iPhone Weekend Day 1 Score: 9
Fantastic device. 1 point deducted for Google Map crashes

Saturday July 7th 2007
iPhone Weekend Day 2 started when I re-routed in Google Maps from Edgewood, MD to the National Zoo. My wife is again drove so that I could navigate using the iPhone. The drive is pretty straightforward, with Maps alleviating all doubt about how we get to the Zoo because of the map zoom level and turn-by-turn directions. Totally destroys paper maps, I can't imagine even buying one again. We get to the Zoo. I read that the iPhone camera is worse than Scoble's Nokia N95, so I wanted to try it out. My wife has the aging 3.1 MP Kodak the focus/shoot/review workflow is so slow, makes the iPhone feel like a revelation. I have been sticking it out with the Kodak because the images have always seemed good and it has good optical zoom. I didn't take a lot of pictures with the iPhone, because I wanted full-size images, but here is a sample iPhone image: I cropped this. Click for the original
This was taken under pretty poor light conditions, I was behind glass (so the iPhone non-flash was a plus) and pretty much in the dark, and I think this turned out pretty good, again like EDGE speed, better than I expected. I was able to take some shots with the iPhone we missed with the Kodak because of the glacial workflow, come on Apple, where is the line of full size cameras?

Hilton Washington Embassy RowWe wrap on the Zoo and need to check-in to the DC hotel, so I mapped from the Zoo to the the hotel. The directions again were spot-on, but I flubbed it up a bit. There is a tunnel under Dupont Circle, which I was supposed to avoid and take the circle instead, but I messed it up. Google Maps helped me out again, I just panned and zoomed around the map to get us routed back to the hotel. I am disappointed to learn we don't have free WiFi like we had at the cheaper hotel off of I-95 in MD. They wanted $25 for WiFi. My wife intended to look for restaurants and Sunday attractions, but paying that much money to use WiFi isn't going to happen. So we used EDGE on the iPhone with Google Maps and Safari to look up some restaurants. We quickly find one, immediately call and make a reservation, then call back and cancel after tapping the restaurents website and see the restaurant using Safari. Just a little too upscale for my sons's mood :-). We see a bunch of restaurants north of the hotel on Maps, but with the number of choices, I look to see if there are any reviews within Google Maps and there aren't. I try to hit a bunch of their websites to view the menu, but it's here that the lack of Flash is a real hinderance because most restaurants in the area, for whatever reason, use Flash, so I am stuck. So we decide to head out on foot and find Sette Osteria, which turned out to be quite good.
iPhone Weekend Day 2 Score: 8
I am loving it. 1 point deducted for Google Map having no star rating or reviews (Radar Bug # 5350338), 1 point deduced for no Flash

Sunday July 8th 2007
Visual VoicemailIt was really hot, 96 Degrees hot and high humidity. Our son likes rockets, so we decided for the cool air conditioning of the Smithsonian National Air and Space Museum for our afternoon in DC. I used Google Maps to route us there, again the directions get us there with no problems. My wife reminded me that my voicemail wasn't setup, so I went to take care of that. I tapped the Phone button, then Voicemail and was a bit surprised to be dialing into voicemail. Where is my Visual Voicemail? Turns out you first have to setup using the bad old standard dial-up procedure, but then the iPhone recognizes you have voicemail setup and prompts you for the password. Once you correctly enter this, boom, now you can manage everything on the phone, and even set your greeting. It's wonderful.

We wrapped up our trip to the museum and I routed us out of DC and back to NJ. I was surprised to see us go a totally different way than how we came into the city. If I had done this on my own, I would have backtracked to get on I-95 again. We drove for an hour into Maryland and the traffic started. I looked at Google Maps, only a bit of the traffic showed up. I found the exact point we were on the map, no traffic on the map, but it's bumper to bumper. When you have a feature called Traffic in Google Maps, I better see all of it especially on a major road like I-95. This logjam didn't last too long, so we got back to Jersey pretty much on schedule, but then we hit the parking lot. Right after Exit 6 (where the PA Turnpike mergers with the NJ Turnpike), everything slowed to a crawl. Again, Google Maps only shows a small stretch of this in red much further ahead of where we were. I planned some alternate routes. Eventually we got off at exit 7A (inside Jersey joke: no not for a side-trip to Great Adventure), but as step 1 on the alternate route home. Google Maps didn't just automatically plan this out for me, I had to look around at surrounding towns and plot from there, but having Maps easily saved me 2 hours of bumper-to-bumper driving hell.
iPhone Weekend Day 3 Score: 9
This interface is really sublime. 1 point deducted for Google Maps not having total traffic data coverage

Conclusion
To paraphrase Morpheus: "Unfortunately, no one can be told why the iPhone is so good, you have to see it for yourself". I wrote a review like this because I don't think feature comparisons alone can help define what it's like to use the iPhone, you really do have to go try it. It may be the phone features that get you, or the best-ever iPod, the rich Internet experience, the Maps, or something even more surprising, like the huge and natural interface calculator (I am not kidding), but I think the iPhone will get nearly all that give it a try, and those people will really get the iPhone. I haven't talked about a lot stuff in depth, either the positives (watch the movies or commercials, it does all that just like you expect), the adjustments (text entry takes some training, but I am now faster than on my BlackBerry), or the negatives (application crashes), there are tons of reviews for that. If it wasn't clear from the above, the interface, the way you interact with the device, how smooth it is, and how you truly can access all the information on the Web in very high fidelity, are revolutionary. Eventually, all mobile devices are going to have to work like this, and I find myself wanted some of the functionality in the MacBook Pro now too (why can't I get auto-correct as I type like on the iPhone?). One more thing, if you were willing to spend $249 on an 8 GB iPod nano, the iPhone is only a $350 premium over the nano. When you think of it like that, it almost feels cheap.

iPhone Overall Score: 9 of 10

iPhone Tip #002: Skipping tracks without touching the iPhone

iPhone HeadsetIf you have the iPhone, you pretty much have to use the included headset since the jack is recessed in the body. This is no problem for me, I have been using the Apple provided headsets (earbuds) for a while, even eBaying my Shure earphones because I was constantly losing pads.

So why are the Apple earphones beneficial? Here is the uses I have found, and the best one skipping tracks forward while using the iPod:

  • Phone - Single-Click - End Calls
  • iPod - Single-Click - Play/Pause currently selected song
  • iPod - Double-Click - Skip to the next song in your playlist

This is typical Apple. Take the old style iPod remote, that attached to the earbuds and was always more a hassle than necessary to actually remember to bring and use, and whittle it down to just the essential features, Play/Pause and Skip to the next song.

One more thing, you can change the volume of the song that is playing in the iPod on the iPhone with the volume rocker on the side of the iPhone without unlocking the iPhone. Another nice touch.

Anyone else know any other tricks the iPhone headset does?

Thursday, July 12, 2007

iPhone Tip #001: Seeing Song Length in the iPod application

When a song or a podcast is playing in the iPod application on the iPhone, by default (pictured left) you can't see how long the track has been playing, or scrub (move forward or backward) through the track. But there is a way. If you just tap on the cover art, a small translucent strip will pop-up that shows you how far along a track you are, total time, and gives you the options to play continuously (the loop) or start shuffling right from where you are (the crossed arrows). This last bit is really sweet, but it took me a few days of using the iPhone to figure this out. This only works vertically, when you go widescreen, tapping the cover art shows you the albums track list.

Tuesday, July 10, 2007

Microsoft should recall the Xbox 360

I just read Newsweek's Level Up: Confession is Good For the Soul: Why Microsoft Must Be More Forthcoming About the Xbox 360's Flaws--Or Initiate a Recall by N'Gai Croal. First, Level Up has become one of my favorite gaming news sites. Everything N'Gai Croal says in the linked article is true. I have been telling friends for weeks now that I have been laying off the Xbox 360 out of fear that the device would break before I got a chance to play Halo 3. Every Guitar Hero II session has been accompanied by the thought that this could be the time when the box dies with the Red Ring of Death. A friend of mine's 360 pulled up lame last October with the Red Ring of Death, a mere 4 months after purchase. My 360 is 15 months old, but it hasn't died on me. Put the problems aren't limited to just the Red Ring of Death. Another friend whose Xbox 360 is 9 moths old, yesterday decided to stop playing games for her. No Red Ring of Death, but still this could happen to me and unless I convinced customer service to replace the 360, I would never play Halo 3 because I am not buying another console from Microsoft with these amount of problems. The 3 year warranty is not good enough for just the Red Ring of Death issue, it should cover all hardware failure. Not to mention the disc scratching issues. Everyone I know that has a 360 has some level of disc scratching and the consoles never move, they are completely stationary. If the 360 dies, I will either get a PS3 or just stick with the Wii. I can certainly find enough games to play without a 360, but it would kinda break my heart to never play Halo 3.